,

Joni Suojanen

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THE GREAT ESCAPE


Interactive game of gathering loot while escaping a heist.

Game is playable at Xamk Kouvola Campus - Paja downstairs

Released 2021 Mac (Unity)

Project

  • Game about an ongoing heist, where player has to collect as much loot during the escape to score as much as they can.
  • Theme of the game is derived from a farce comedy a “The Comedy of a Bank Robbery” in the Kouvola theatre 60th anniversary repertoire.
  • Developed by The South-Eastern University of Applied Sciences, XAMK
  • Commissioned by C3E.
  • Technical support by OiOi www.oioi.fi.
 Game Core Loop

On-site game test at Paja - Xamk.





Game Design

  • Co-Writing Game Design Document from the beginning.
  • Writing an asset list with priorities for artists working in the project.
  • Maintaining Github for the project and solving merging issues.
  • Testing the game with technology onsite.
 Scale

Working with a big touch wall meant taking into account players height and reach space. Illustrating it using rule of thirds gave a better understanding of collectable placements in game.



Level Design

  • Asset management in Unity.
  • Co-creating level layouts based on delivered concept art.
  • Grayboxing and adding final assets delivered by artists.
  • Developing lighting for scene in Unity URP.
Layouts

Different layout options of rooms.



Graybox

A graybox of a level room. The aim for the room was to be an easy room with small to medium reward.

Graybox

Final scene in Unity.

Scenario

A visualization of how game game screens collectables should be taken into account. Overall the center area is the best place as the input of the technology has difficulties taking input from higher than head.